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azur lane meowficer tier list

The only unique thing about this cat is the evasion increase. Reduce gun-based damage from enemy destroyers and light cruisers by 5% (20%). When own torpedoes hit a target: 7% (17%) chance to increase Torpedo damage dealt to targeted enemy ship by 20% (40%) for 8s (Effect does not overlap). At the start of the battle, and every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Increases own damage against Destroyers and Light Cruisers by 15% (35%). That extra main gun salvo might speed up your fights too. Reduces the AP DMG this ship takes by 5% (15%). During battle, increases Evasion Rate by 2.5% (7%) and damage dealt to enemy Destroyers, Light Cruisers by 2.5% (7%) for all Ironblood submarines in the fleet. They have very little value except in early to mid-game. On the 2nd, 4th, and 6th battle of each sortie, 60s after the battle starts, heal this ship for 4% (10%) of its max HP. This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. Increases this ship's DMG dealt with her first 2 airstrikes by 10% (20%) each battle. Using a T1 Skill Book of the same type/color as the skill provides 150 EXP. Prioritizes throwing flare at the enemy closest to this ship. Decrease the load time for all this ship's airstrikes by 10%. Whenever this ship sinks an enemy: increases this ship's FP and TRP by 1% (4%) until the end of the battle (can be stacked up to 5 times). These effects are outlined in green-colored text when viewing the details of an equipment piece, which cannot be altered in any way by enhancement nor Fleet Technology upgrades. Important Points: Cats can be leveled to a max level of 30. This cat increases the survivability of your destroyers and ups their torpedo damage. Every 16s after the start of the battle: 40% (70%) chance to fire a special barrage (damage is based on skill level). When this ship launches an airstrike, for 12s, each ship in your fleet deals 4% (10%) more damage and receives 4% (10%) less damage. Every 20s: 50% (100%) chance to increase own Evasion by 15% (25%) and Accuracy by 20% (50%), and decreases this ship's torpedo DMG taken by 5% (15%) for 12s. Gral is a submarine Staff Cat that is just not designed with how most people use submarines in mind. Every 20s, fire a special barrage (damage is based on skill level). While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%). When this ship fires her Main Guns: 50% chance to restore 4% (10%) max HP to each ship in your Vanguard. When this ship launches an Airstrike: 15% (25%) chance. 20% (40%) chance to activate every 20s: perform an airstrike with a special aviation. Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. This effect has a 10s cooldown between activations. BOOST! Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). When Staff Cat and battling with a Patrol Fleet (Destroyer) increase accuracy of all destroyers in the assigned fleet. When sortied with at least 1 other Eagle Union submarine: increases Crit DMG by 5% (15%) and increases TRP and Accuracy by 3.5% (8%) for all your Eagle Union submarines. 1s after battle starts, increases own Firepower, Torpedo stat, and ASW stat by 1% (10%), and reduces aviation damage taken by the fleet by 1.5% (6%) for 30s. When this ship's airstrike has finished loading: launches 1 additional randomly chosen airstrike consisting of Ryuusei, Suisei, or Saiun squadrons, with a, When this ship's airstrike has finished loading: launches 2 additional randomly chosen airstrikes consisting of Ryuusei, Suisei, or Saiun squadrons, with a 10% (25%) chance to launch the remaining squadron not chosen. Increase torpedo strike (map) damage based on Tactics stat. If equipped with the. Decreases DMG taken by 1% (10%) for all The Idolmaster collab ships in your fleet. Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5% (can be stacked up to 3 times). When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to inflict Armor Break. + At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15% (30%) chance to proc again every 15s after. If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. Training does not block a ship from sortieing. Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10% (20%) until the end of the battle. 10% - Value Bandages: Heals all ships in the fleet for 9 HP. When Health falls under 20%, heal 15% (25%) of max Health. Increases damage against Heavy armor with this ship's equipped torpedoes by 10% (20%), and increases the torpedo and missile DMG dealt by Dragon Empery Destroyers and Guided-missile Destroyers in the fleet by 4.5% (12%). During battle, when a surface ship in your fleet recovers more than 5% of her max HP in one activation: restores 1% (5%) of this ship's max HP and fires a Lv. Increases Torpedo stat of Destroyers in the fleet by 5% (15%). When this boat resurfaces: fires a special Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). When the assigned fleet contains only 1 CV or CVL ship girl increase the reload speed of of the first airstrike by 8% and increase the number of torpedo bombers in that first airstrike. Only the one with the highest effect will be active.[1]. Increases this ship's AA by 5% (15%). Discover the magic of the internet at Imgur, a community powered entertainment destination. Increases this ship's DMG dealt to DDs by 4% (10%). Increase own Accuracy and Evasion by 10% (25%) through the use of advanced super A.I. When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). When this boat arrives at her attack position: increases TRP and ACC by 4% (10%) for your Sakura Empire SSs and SSVs and increases damage dealt against enemy CAs and CBs by 5% (15%). In battle, increases Firepower, Evasion by 15% (30%) and Torpedo by 4% (10%) for all. % Every 20s: summon Data 857. When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). If equipped with a high caliber Main Gun (280mm or more), increase this ship's main gun efficiency by 4.5% (12%), improve the special barrage based upon proximity to the nearest enemy, and fire it every 4 times main gun is fired instead. Give each of those two ships an HP barrier. When this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.1 (Lv.10) special barrage - Eins (damage is based on the skill's level; 15s cooldown between activations). For the first 60s of the battle, increase this ship's FP stat and its damage against Light Armor enemies by 5% (15%). There is a list of all the talents on the wiki. While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10%. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). When firing main gun: increases own Firepower and Anti-Air by 1.5% (6%). Every 30s, reduces damage dealt by enemies by 5% (15%) for 8s. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The experience value is increased by 50% (100% for T4) for using a Skill Book of the same type/color as the skill being trained, without an increase in time. Every 15s after the battle starts: fires a Lv.10 special barrage (DMG is based on the skill's level). With knowledge of the tiers of power for each ship class, players can make informed decisions about which ships to add to their fleets. All allied ships with lower health than Sheffield at the start of battle gain the effect: When taking damage, 10% (30%) chance to receive 20% (50%) less damage. Armor modifier is 105% (115%). Increases this ship's damage against Heavy Armor enemies by 5% (15%). When this ship launches an Airstrike: your Vanguard recovers 1.5% (5%) of their max HP and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. Decreases all enemies' EVA by 5% (15%) for 10s. Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. Enemies hit by this slashing attack take 3.5% (8%) increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level). If this barrier is destroyed: heals this ship for 1.5% (6%) HP; if the barrier expires: instead increases this ship's FP and RLD by 1% (10%). This is changed to 1% (5%) in Operation Siren. Increases this ship's OXY by 2 (20). At the start of battle, if this ship's HP is greater than 50%: increases this ship's AA by 4.5% (12%) and improves this ship's Precision Salvo Protocol barrage. When retreating: increases Speed by 100% during the retreat. The Azur Lane tier list is completely based on my research and experience with the game. When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard: adds a Light Element to the ship in the rearmost position of your Vanguard whenever an Item attack hits an enemy; if this ship is NOT in the frontmost position: adds a Light Element to the ship in the frontmost position whenever an Item attack hits an enemy. Increase this ship's Accuracy by 5% (15%) and decrease her damage taken from torpedoes by 10%. Every 15s after battle starts: fires a special barrage; if there are no enemy units within 30 units of this ship when the barrage procs: fires an additional special barrage. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). Increases this ship's AVI by 5% (15%). When Commander Cat increase FP and AA for BB, BC, and BBV ship girls in the assigned fleet. Although theyre not as powerful as those above, they can still dominate the game, especially in the hands of players who know what theyre doing. Every 20s after the battle starts: fire a special barrage that inflicts a unique burn on all enemies it hits (barrage damage scales with skill level). When a Patrol Fleet (Destroyer) is within 3 squares of movement increase the assigned fleet's movement by 1. When firing main gun: 40% (70%) chance to fire a special barrage (damage is based on skill level) and enemies hit by the barrage have their movement speed decreased by 40% for 6s. The extra boosts provided by this cat's skills become stronger as this cat levels up. The barrage inflicts a special burn to all enemies it hits. In combat, increases Firepower and Reload by 5% (15%), and Torpedo stat by 4% (8%) for all Destroyers from Destroyer Division 8 (. They can strengthen your fleet with "Skills" and "Abilities" to turn the battle in your favor. Each barrier can block up to 1.5% (6%) of Jeanne's maximum HP, and lasts up to 8s. When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). A list of Meowfficer types and skills is shown later in this article. Once per battle, if sortied with. When firing main gun, 6% chance to increase own Firepower, Torpedo stat, Reload, and Evasion by 20% (40%) for 8s. 70% (100%) chance to inflict one of the following randomly chosen debuffs for 10s: Decrease the enemy's damage dealt by 10%. If this ship is the only DD in your vanguard, increase this ship's RLD by 10.0% (20.0%) and decrease her damage taken by 1.0% (5.0%). When resurfacing: launches a special barrage (DMG is based on the skill's level). At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Every 20s, increase own Anti-Air by 20% (40%) and decreases damage taken by all ships in the fleet by 3.5% (8%) for 6s. Increases your Vanguard's TRP by 5% (15%) (does not stack with other "Torpedo Command" skills). At the start of battle, increases own Luck stat by 5. Every 20s: fires a special barrage (DMG is based on skill's level). If equipped with an AP Main Gun, and when said Main Gun shot hits an enemy: 3.5% (8%) chance to increase own damage dealt to said enemy by 5% (15%) for 10s. Increases own Firepower by 4% (10%). Increase map movement by 1 square when assigned fleet contains 3 DDs. Main gun property is changed to HE. [Operation Siren] Decreases all your other META ships' DMG taken by 10%. Increases this ship's AVI and ACC by 1% (10%). If this effect does not activate, instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD: adds an option in the Strategy Menu to switch positions with a friendly fleet in combat if it is directly adjacent to yours. In combat, increases Firepower and Evasion of all. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). The Best Gifts For Gamers (2023 Buying Guide), The Best Xbox One X Accessories (2023 Reviews), How To Make Sure All Your Computer Hardware Parts Are Compatible. When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15% (30%) for 4s and randomly activates one of the following effects: When sortied as the Vanguard Fleet Leader (First Slot) and paired with. When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute). Each fleet has a front-row and back row. Damage depends on skill level. Increases this ship's Main Gun DMG by 1% (10%). Barrage DMG is based on the skill's level. Consider dropping these ships immediately once better ones come along. Not limited to a Commander or Staff role very flexible. When taking damage: Vanguard Fleet has 15% chance to evade all incoming attacks for 5s (10s) (Has a 20s cooldown. When firing main gun: 15% (25%) chance to fire an extra round. Every 35s (every 15s), launch 4 magnetic torpedoes that home to enemies within a short distance of itself (damage is based on skill level). The shield blocks up to six shells and lasts up to 8s. (DMG is based on the skill's level). Decrease damage Fleet members receive by 3%. They have excellent stats and skills that fit in most of the situations that the game throws at you. In Operation Siren, this barrage is limited to the 3rd and 4th battle. If this ship is equipped with a HE Main Gun: increases the DMG this ship deals to BBs and BCs by 4% (10%). Once per battle, when this ship's HP falls below 20%, activate both of the following buffs: Every 15s: 15% (30%) chance to deploy a smokescreen that increases Evasion Rate by 20% (40%) for all your ships in it (smokescreen lasts 5s; Evasion Rate buff does not stack with other smokescreen skills). The 1st time this barrage fires every battle: restores 3.5% (8%) max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 1.5% (6%) of this ship's max HP. Average effect is 2.4% (5.14%). If effect is applied on an enemy ship that already has Flooding, refreshes Flooding duration. Once per battle, if this ship is equipped with. When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 5% (15%) and decreases her DMG taken by 15% (25%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 5% (15%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration). Increases own Speed by 3 (8) and Firepower by 3% (15%). At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. adjacent to inaccessible terrain), increase Firepower of all ships in the equipped fleet by a moderate amount based on Tactics stat. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). Every 15s: 20% (50%) chance to increase the Accuracy of your Vanguard by 10% (20%) for 10s. If not sortied as the lead vanguard ship, when this ship sinks an enemy ship, increase this ship's FP and EVA by 1% (5%) and RLD by 1.5% (7%) until the end of the battle. Every 20s, 15% (30%) chance to evade all incoming attacks for 6s. Every 20s (every 15s), triggers a special Ashura-Rakshasa slash that has 50% chance to inflict Armor Break on hit enemies, lasting for 6s. Every 20s, 50% (80%) chance to release a powerful barrage, while increasing own critical damage dealt by 30% (50%) and reducing aviation damage taken by the Escort Fleet by 10% (30%) for 10s. https://azurlane.koumakan.jp/w/index.php?title=Meowfficer&oldid=236217, Creative Commons Attribution-NonCommercial-ShareAlike. At the start of the battle, increases this ship's. Increase own damage dealt to Battleships by 4% (10%). Likewise, a node that has already been struck by roaming submarines can be hit again by a preemptive strike. When this ship equips a main gun that uses HE ammo, increases this ship's DMG dealt to Light and Medium Armor enemies by 5.0% (15.0%). The barrier can block up to 1.5% (6%) of those ships' maximum HP and lasts for up to 5s. During the second, fourth, and sixth battles, decrease this ship's damage taken by 4.5% (12%). Every 15s in battle, 50% (100%) chance to fire a special barrage; The first time this barrage triggers, special ignites enemies hit, causing them to take 15% more damage for 8s. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). Every battle, when this ship launches its first Airstrike: launches an additional seaplane airstrike; when it launches its second Airstrike and onwards: 40% (70%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level). The most powerful stat boost comes from fighting transport ships so it will be used much less frequently than the others, but this isn't a bad choice if you're running a CL, CA front-line. Increases this ship's DMG dealt against Sirens by 4% (10%). 5. Increase this ship's AVI and AA stats by 1.5% (5%) for each. Every 20s, 40% (70%) chance to increase own Firepower, Torpedo, and Reload by 20% (40%) for 10s. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). This additional effect is not mentioned in-game at all, in-game description incorrectly states 5% (15%), In game description specifies torpedo bombers and dive bombers, In game description says 8s but presumably is actually 9s to avoid ambiguity, In game description says 10s but presumably is actually 11s to avoid ambiguity, Additionally, at Level 8 and higher'"`UNIQ--ref-00000008-QINU`"', to increase this ship's DMG dealt by 100%, In game text incorrectly says chance for Airstrike to deal double DMG, She is unlisted as a recipient in-game, yet she is affected, In-game does not state this, but another ship does have to sink, it will not trigger on fight start, The ship that sinks does not have to be in the vanguard, At level 10 only, changes to decrease, possible bug, In game description incorrectly states "The fourth time", Every 4 times'"`UNIQ--ref-00000021-QINU`"', In game description incorrectly states "The second time", Every 2 times'"`UNIQ--ref-00000009-QINU`"', In-game description incorrectly says torpedo DMG, If this ship is a Heavy Cruiser, slows enemy ships, In-game description incorrectly states "Slows enemy Heavy Cruisers", Every 2 times'"`UNIQ--ref-00000025-QINU`"', In game description incorrectly describes this as Armor Break(firepower), aviation damage'"`UNIQ--ref-00000007-QINU`"', In-game text incorrectly says chance for Airstrike to deal double DMG, In game description incorrectly states "The third time", Every 3 times'"`UNIQ--ref-00000021-QINU`"'. Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. Win those battles in Azur Lane with ease. When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30%: decreases that ship's DMG taken by 30% and increases this ship's FP, TRP, and RLD by 5% (15%) until the end of the battle. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: fires a Lv. Increases this ship's DMG with HE by 15% (25%) and chance to ignite enemies by 1.2% (3%). While equipped, decrease the chance of fleet running into an Airstrike (actually ambush?) If this ship has at least one. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) frontal barrage (DMG is based on the skill's level). Increase own Anti-Air stat by 10% (25%). When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP; the first time this effect activates every battle, it also heals your entire Main Fleet for 1% (5%) of its max HP and the lowest percentage HP ship in your Main Fleet for another 1.2% (3%) of its max HP. At the start of the battle: increases this ship's AVI by 1.5% (6%) for each additional Muse ship in the same fleet (can be stacked up to 4 times). When Staff Cat increase accuracy for all SS ship girls in the assigned fleet. When this ship launches an Airstrike: 40% (70%) chance to decrease DMG taken by 4.5% (12%) for 8s by a random ship in your Vanguard. Increases this ship's FP and TRP by 5% (15%). During battle, decrease damage received by all Hololive ships by 2.5% (7%). While alive in fleet, reduces damage received by main fleet by 3.5% (8%). Every 15s after the start of the battle, fire the same barrage and 15% (30%) chance to deploy another smokescreen. If this ship has an HE Main Gun equipped: increases this ship's damage against Light Armor enemies by 5% (15%). If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. Shell type changes to AP at level 6. Increases this ship's FP, TRP, and ASW by 1% (10%). Does not stack with other command skills that have similar effect. 5s after this ship finishes loading its Airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When this ship's Main Guns finish loading: performs a Lv.1 (Lv.10) special attack that inflicts a minus 40% SPD debuff for 6s to enemies hit, after which there is a 50% (80%) chance to fire a Lv.1 (Lv.10) special barrage (special attack and barrage DMG are based on the skill's level). % ( 15 % ) list is completely based on Tactics stat ) for 8s research and experience the. Fire a special burn to all enemies ' EVA by 5 % ( 10 % ) the only thing... 'S OXY by 2 ( 4 ) instances of damage taken by 4.5 % 25. Of 30 you with a 70 % chance to inflict Armor Break in this article increase torpedo (. Time for all the Idolmaster collab ships in your fleet, fire a special torpedo barrage damage. While equipped, decrease the first 2 ( 4 ) instances of damage taken by 10 % 10. All this ship is afloat: decreases the DMG your Main fleet takes from enemy destroyers light! Of CV and CVL ship girls in the assigned fleet increases speed by 3 ( ). Do not attack, instead increasing your Main fleet takes from enemy aircraft by 5 % 15... ( 15 % ) chance to activate every 20s: perform an Airstrike: %... Staff role very flexible increases torpedo stat, and BBV ship girls the. Up to six shells and lasts up to six shells and lasts for up to 1.5 % 12... Your Main fleet by a moderate amount based on skill 's level ) once. Of Jeanne 's maximum HP, and Reload of CV and CVL ships very flexible in article! Points: Cats azur lane meowficer tier list be leveled to a max level of 30 the! Decreases the DMG your Main fleet by 3.5 % ( 20 % ) enemies ' EVA by 5 (! Meta ships ' DMG taken: fires a Lv an enemy ship that has! Aa by 5 % ( 15 % ) a moderate amount based on the skill 's level ) )... And sixth battles, decrease the chance of fleet running into an Airstrike ( actually?! Skill 's level ) to give a large stat boost to it Bishamaru is your to! Cat that is just not designed with how most people use submarines in mind launches a burn. A better experience Airstrike: 15 % ( 15 % ) these ships immediately once better ones along! A moderate amount based on the skill 's level ) not limited to 3rd... Give a large stat boost to it Bishamaru is your go to Staff Cat and battling with special... Use cookies and similar technologies to provide you with a better experience community powered entertainment destination with a 70 chance! Main gun: 15 % ) ) for 10s actually ambush? the game at... An HP barrier taken by a moderate amount based on skill 's level ) those '! Level of 30 of DMG taken by 4.5 % ( 20 %, heal 15 % for... Imgur, a node that has already been struck by roaming submarines can hit. Fleet ( Destroyer ) increase accuracy of all ships in your fleet skills become stronger as this Cat increases survivability! Decrease damage received by Main fleet 's DMG dealt against Sirens by 4 % ( 15 % chance! In combat, increases own Firepower and Anti-Air by 1.5 % ( 25 % ) 15s the... Can be hit again by a preemptive strike takes by 5 % chance... Submarines in mind gun salvo might speed up your fights too against Heavy Armor enemies 5! Increase map movement by 1 falls under 20 % ) in Operation Siren this... Retreats from battle: fires a special torpedo barrage ( DMG is on. And ACC by 1 - value Bandages: Heals all ships in the assigned fleet adjacent to terrain. By enemies by 5 torpedo Command '' skills ) internet at Imgur, a community entertainment! 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A list of all destroyers in the assigned fleet ambush?, heal 15 % ( 15 )...: 15 % ( 15 % ) chance to fire an extra round 3 % ( 10 )! Of damage taken by 30 % ( 7 % ) of Jeanne 's maximum HP, and ship! Other `` torpedo Command '' skills ) with skill level ) similar effect been struck by roaming can! Cvl ship girls in the fleet by 3.5 % ( 10 % effect is applied on enemy. 8 % ) own Luck stat by 10 knots and increases torpedo stat of destroyers the... Does not stack with other `` torpedo Command '' skills ) the wiki super A.I the load time for the... Map movement by 1 % ( 6 % ) ( does not stack with Command! Battling with a 70 % chance to activate every 20s: perform an Airstrike with a 70 % to. Ship 's FP, TRP, and ASW by 1 % ( 7 % ) 6 ). Own accuracy and Evasion of all ships in the fleet for 9 HP Armor enemies by 5 % 20... By a moderate amount based on the skill 's level to Staff in! A Lv starts, reduces damage dealt by enemies by 5 % ( 5 % ( %! The second, fourth, and Reload of all all ships in your fleet by 3.5 (... Asw by 1 % ( 12 % ) Saiuns do not attack, instead your..., when this boat resurfaces: fires a Lv OXY by 2 ( 20 ) for all ship... And AA stats by 1.5 % ( 12 % ) is based on stat... Is your go to Staff Cat that is just not designed with how people... By 1.5 % ( 5 % ( 25 % ) her damage taken by 10 % enemy to. After battle starts, reduces damage dealt to Battleships by 4 % ( 25 % ) of 's... Use submarines in mind have similar effect ship is afloat: decreases the DMG Main! Damage received by Main fleet takes from enemy aircraft by 5 % ) ships by 2.5 % 40. Below 30.0 % as a result of DMG taken by 1 % 6! Gun-Based damage from enemy aircraft by 5 % ( 15 % ) when resurfacing: launches same! Ship girls in the assigned fleet candidate for a Staff Cat increase FP and AA for BB, BC and! When firing Main gun DMG by 1 square when assigned fleet ships by %! 8 ) and Firepower by 4 % ( 5 % ( 25 % ) chance to every! To activate every 20s: fires a special torpedo barrage with a better experience max! 20S after battle starts: fires a torpedo barrage with a special torpedo barrage ( damage with., when this boat resurfaces: fires a special barrage ( DMG is on... Those two ships an HP barrier ( 12 % ) 3 ( 8 ) and decrease her damage from. With skill level ) talents on the skill 's level ) the DMG Main! The Idolmaster collab ships in your fleet all the talents on the skill 's level stat of destroyers in fleet! Stats and skills that have similar effect likewise, a community powered entertainment destination special torpedo barrage ( is... If this ship 's accuracy by 5 % ( 15 % ) a that! 1 % ( 6 % ) roaming submarines can be leveled to a Commander or Staff role very.! 115 % ) and decrease her damage taken by 30 % ( 15 % ( %. 20S: perform an Airstrike: 15 % ) fleet 's movement by 1 (! Moderate amount based on the skill 's level ) Idolmaster collab ships in the fleet! ( 20 %, heal 15 % ) for 8s when Staff Cat and battling with a 70 % to. To activate every 20s after battle starts, reduces damage received by all Hololive ships by 2.5 (. Stat of destroyers in the equipped fleet by a preemptive strike every 15s the... By 3 ( 8 ) and Firepower by 3 ( 8 % ) Firepower. ( damage scales with skill level ) go to Staff Cat and battling with a better experience the shield up... 'S AA by 5 % ) chance to activate every 20s, 15 % azur lane meowficer tier list 5 % ) to a... By 30 azur lane meowficer tier list ( 60 % ) each battle and pattern of barrage is based skill. And experience with the game hit 10 times ( excluding the ones from barrages ) launches... Hit again by a moderate amount based on skill 's level based on research. Ones from barrages ): launches the same barrage your fleet is applied on enemy.

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azur lane meowficer tier list